

The setting of the game also needs to complement the atmosphere, otherwise it’d be a waste. While dimmed lights and dark visuals are typical, it’s also effective to present players with the unnatural usually it’s monsters with bizarre appearances and forms, but the setting of the game can be made to look and feel unnatural. Solid art direction and sound design is typically a good way to convey atmosphere. One of the most vital things for a horror game is to create a good atmosphere. How does horror get conveyed in such a limited engine? It’s certainly possible – it’s a poor craftsman that blames his tools. For the intents and purposes of this article, the categorization is meant to describe horror games, not RPGs that happen to have horror elements I’d love to talk about Mortis Ghost’s OFF in this article, but it ain’t primarily a horror game, no matter how much people say it is. Horror RPG Maker games are horror adventure games made in RPG Maker or other engines used primarily for RPGs. There’s a certain genre, however, that’s popular in the RPG Maker engine, to the point that it overshadows the engine’s intended use in some communities: horror games. However, some people decide to ignore the RPG aspect of the whole thing and make adventure or narrative games out of it, such as To the Moon. RPG Maker is an accessible tool for complete rookies to make their own games, intended to be used for making RPGs. However, the kind of game that I’m thinking about isn’t made in a high-end engine by a formal game studio. Point is, you’re probably thinking about some big 3D horror game with a decent budget. You may picture some mainstream horror game like Resident Evil or Silent Hill. This is a basic scenario for a horror game. A monster appears to harass the player, forcing them to run, as there’s no way to take the monster on. As they mull over the solution, they hear something enter the room as the ambiance amps up into scare chords. They find some absurd puzzle lying around, barring their way forward. A player walks around a dimly lit room, ambient noises accompanying their footsteps as they check everything over.
